=> Bootstrap dependency digest>=20010302: found digest-20121220 ===> Skipping vulnerability checks. WARNING: No /var/db/pkg/pkg-vulnerabilities file found. WARNING: To fix run: `/usr/sbin/pkg_admin -K /var/db/pkg fetch-pkg-vulnerabilities'. ===> Building for liquidwar-5.6.4nb1 make[1]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/utils' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. Compiling liquidwarcol.c make[1]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/src' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. Compiling about.c (cpu=default, debug=no, asm=no) Compiling advanced.c (cpu=default, debug=no, asm=no) Compiling alleg2.c (cpu=default, debug=no, asm=no) Compiling area.c (cpu=default, debug=no, asm=no) Compiling army.c (cpu=default, debug=no, asm=no) Building liquidwarcol Compiling asm.c (cpu=default, debug=no, asm=no) Compiling liquidwarmap.c Compiling autoplay.c (cpu=default, debug=no, asm=no) Building liquidwarmap Compiling liquidwartex.c Compiling back.c (cpu=default, debug=no, asm=no) Building liquidwartex Compiling basicopt.c (cpu=default, debug=no, asm=no) make[1]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/utils' make[1]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/back' Converting lw5back.pcx to lw5back.converted.pcx Compiling bigdata.c (cpu=default, debug=no, asm=no) Creating back.dat back.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/back/lw5back.converted.pcx -> LW5BACK_CONVERTED_PCX Writing back.dat Reading back.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/back/palette.pcx -> PALETTE_PCX Writing back.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/back' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/font' Creating font.dat font.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/degrad10.pcx -> DEGRAD10_PCX Writing font.dat Reading font.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/degrad20.pcx -> DEGRAD20_PCX Writing font.dat Reading font.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/mouse20.pcx -> MOUSE20_PCX Writing font.dat Reading font.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/mouse40.pcx -> MOUSE40_PCX Writing font.dat Reading font.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/palette.pcx -> PALETTE_PCX Writing font.dat Reading font.dat Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/void1.pcx -> VOID1_PCX Writing font.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/font' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/map' Converting 007.pcx to 007.map Compiling capture.c (cpu=default, debug=no, asm=no) Converting 2d.bmp to 2d.map Compiling chat.c (cpu=default, debug=no, asm=no) Compiling checksum.c (cpu=default, debug=no, asm=no) Converting 213.pcx to 213.map Converting 3d.bmp to 3d.map Converting 3x3.bmp to 3x3.map Converting 4zones.pcx to 4zones.map Converting 666.pcx to 666.map Converting 8.bmp to 8.map Converting ac.bmp to ac.map Converting alstar1.pcx to alstar1.map Converting anaglyph1.bmp to anaglyph1.map Converting anaglyph2.bmp to anaglyph2.map Converting aquarium.pcx to aquarium.map Converting around.bmp to around.map Converting bestiole.pcx to bestiole.map Converting biere.pcx to biere.map Converting big.bmp to big.map Compiling code.c (cpu=default, debug=no, asm=no) Converting blemmya.bmp to blemmya.map Converting boa.pcx to boa.map Compiling config.c (cpu=default, debug=no, asm=no) Converting bored.bmp to bored.map Compiling connect.c (cpu=default, debug=no, asm=no) Converting bonoball.pcx to bonoball.map Compiling controls.c (cpu=default, debug=no, asm=no) Converting bubbles.bmp to bubbles.map Converting card.bmp to card.map Converting carreaux.pcx to carreaux.map Compiling cursor.c (cpu=default, debug=no, asm=no) Converting carres.pcx to carres.map Compiling decal.c (cpu=default, debug=no, asm=no) Converting centrik.pcx to centrik.map Converting charming.bmp to charming.map Converting chenille.pcx to chenille.map Converting chess.bmp to chess.map Converting chinois.pcx to chinois.map Converting circle.bmp to circle.map Compiling dialog.c (cpu=default, debug=no, asm=no) Converting circlus.bmp to circlus.map Converting clean.bmp to clean.map Converting clown.pcx to clown.map Converting coccinel.pcx to coccinel.map Compiling disk.c (cpu=default, debug=no, asm=no) Converting coeurs.pcx to coeurs.map Converting confuse.bmp to confuse.map Converting cornet3b.pcx to cornet3b.map Converting crown.pcx to crown.map Converting darkone1.bmp to darkone1.map Converting darkone2.bmp to darkone2.map Converting darkone3.bmp to darkone3.map Converting darkone4.bmp to darkone4.map Converting derivsol.pcx to derivsol.map Converting dirt.bmp to dirt.map Converting donuts.pcx to donuts.map Converting echange.pcx to echange.map Compiling disp.c (cpu=default, debug=no, asm=no) Converting echlune.pcx to echlune.map Converting egg.bmp to egg.map Converting etoile.pcx to etoile.map Converting eyes.bmp to eyes.map Converting feuille.pcx to feuille.map Converting fille.pcx to fille.map Converting fils.pcx to fils.map Converting flo1.pcx to flo1.map Converting garcon.pcx to garcon.map Converting garden.bmp to garden.map Converting glasses.pcx to glasses.map Converting h.bmp to h.map Converting haricot.pcx to haricot.map Converting hi.bmp to hi.map Compiling distor.c (cpu=default, debug=no, asm=no) Converting honey.bmp to honey.map Converting honeymoon.bmp to honeymoon.map Converting jabberwocky.bmp to jabberwocky.map Converting lapin.pcx to lapin.map Converting labyrint.bmp to labyrint.map Converting liqwar.pcx to liqwar.map Converting logo.bmp to logo.map Converting lost.bmp to lost.map Converting lw.bmp to lw.map Converting lwtab002.pcx to lwtab002.map Converting lwtab003.pcx to lwtab003.map Converting lwtab004.pcx to lwtab004.map Converting lwtab005.pcx to lwtab005.map Converting lwtab006.pcx to lwtab006.map Converting lwtab008.pcx to lwtab008.map Converting lwtab009.pcx to lwtab009.map Converting lwtabbar.pcx to lwtabbar.map Converting lwtabdrt.pcx to lwtabdrt.map Converting lwtabgen.pcx to lwtabgen.map Converting lwtabmic.pcx to lwtabmic.map Converting lwtabrec.pcx to lwtabrec.map Converting lwtabses.pcx to lwtabses.map Converting lwtabto2.pcx to lwtabto2.map Converting lwtabto4.pcx to lwtabto4.map Converting lwtabtom.pcx to lwtabtom.map Converting lwtabtru.pcx to lwtabtru.map Converting lwtabvid.pcx to lwtabvid.map Converting marionet.pcx to marionet.map Converting metation.bmp to metation.map Converting mouse1.bmp to mouse1.map Converting muehle.bmp to muehle.map Converting musique.pcx to musique.map Converting net1.pcx to net1.map Converting net2.pcx to net2.map Converting ordino.pcx to ordino.map Converting paper.bmp to paper.map Converting papercut.bmp to papercut.map Compiling dnsutil.c (cpu=default, debug=no, asm=no) Converting papillon.pcx to papillon.map Converting pastel.bmp to pastel.map Converting place.bmp to place.map Converting penta.pcx to penta.map Converting peur.pcx to peur.map Converting pieuvre.pcx to pieuvre.map Converting pigface.pcx to pigface.map Converting platform.pcx to platform.map Converting poisson.pcx to poisson.map Converting policier.pcx to policier.map Converting portable.pcx to portable.map Converting puckman.bmp to puckman.map Compiling error.c (cpu=default, debug=no, asm=no) Converting quaders.bmp to quaders.map Converting rect.bmp to rect.map Converting rectangle.bmp to rectangle.map Converting rene02.bmp to rene02.map Converting rene03.bmp to rene03.map Converting rene04.bmp to rene04.map Converting rolz.bmp to rolz.map Converting rough.bmp to rough.map Converting sgdb.pcx to sgdb.map Converting skull.bmp to skull.map Converting skullbig.bmp to skullbig.map Converting slimy.bmp to slimy.map Converting smile.bmp to smile.map Converting sol.pcx to sol.map Converting sonnesystem.bmp to sonnesystem.map Compiling exec2.c (cpu=default, debug=no, asm=no) Converting spagueti.pcx to spagueti.map Converting strike.pcx to strike.map Converting tag.bmp to tag.map Converting tuyaux.pcx to tuyaux.map Converting tiles.bmp to tiles.map Converting tilt.pcx to tilt.map Converting tipi.pcx to tipi.map Converting titanic.pcx to titanic.map Converting trumpet.pcx to trumpet.map Converting tulipes.pcx to tulipes.map Compiling exit.c (cpu=default, debug=no, asm=no) Converting underground.bmp to underground.map Converting velo.pcx to velo.map Converting village.pcx to village.map Converting void.pcx to void.map Converting volet.pcx to volet.map Converting watch.bmp to watch.map Converting world1.bmp to world1.map Converting world2.bmp to world2.map Converting world3.bmp to world3.map Converting world4.bmp to world4.map Converting z.pcx to z.map Creating map.dat map.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/007.map -> 007_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/2d.map -> 2D_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/213.map -> 213_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/3d.map -> 3D_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/3x3.map -> 3X3_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/4zones.map -> 4ZONES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/666.map -> 666_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/8.map -> 8_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/ac.map -> AC_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/alstar1.map -> ALSTAR1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/anaglyph1.map -> ANAGLYPH1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/anaglyph2.map -> ANAGLYPH2_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/aquarium.map -> AQUARIUM_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/around.map -> AROUND_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/bestiole.map -> BESTIOLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/biere.map -> BIERE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/big.map -> BIG_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/blemmya.map -> BLEMMYA_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/boa.map -> BOA_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/bored.map -> BORED_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/bonoball.map -> BONOBALL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/bubbles.map -> BUBBLES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/card.map -> CARD_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/carreaux.map -> CARREAUX_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/carres.map -> CARRES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/centrik.map -> CENTRIK_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/charming.map -> CHARMING_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/chenille.map -> CHENILLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/chess.map -> CHESS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/chinois.map -> CHINOIS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/circle.map -> CIRCLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/circlus.map -> CIRCLUS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/clean.map -> CLEAN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/clown.map -> CLOWN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/coccinel.map -> COCCINEL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/coeurs.map -> COEURS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/confuse.map -> CONFUSE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/cornet3b.map -> CORNET3B_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/crown.map -> CROWN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/darkone1.map -> DARKONE1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/darkone2.map -> DARKONE2_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/darkone3.map -> DARKONE3_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/darkone4.map -> DARKONE4_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/derivsol.map -> DERIVSOL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/dirt.map -> DIRT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/donuts.map -> DONUTS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/echange.map -> ECHANGE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/echlune.map -> ECHLUNE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/egg.map -> EGG_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/etoile.map -> ETOILE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/eyes.map -> EYES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/feuille.map -> FEUILLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/fille.map -> FILLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/fils.map -> FILS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/flo1.map -> FLO1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/garcon.map -> GARCON_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/garden.map -> GARDEN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/glasses.map -> GLASSES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/h.map -> H_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/haricot.map -> HARICOT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/hi.map -> HI_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/honey.map -> HONEY_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/honeymoon.map -> HONEYMOON_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/jabberwocky.map -> JABBERWOCKY_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lapin.map -> LAPIN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/labyrint.map -> LABYRINT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/liqwar.map -> LIQWAR_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/logo.map -> LOGO_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lost.map -> LOST_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lw.map -> LW_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab002.map -> LWTAB002_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab003.map -> LWTAB003_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab004.map -> LWTAB004_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab005.map -> LWTAB005_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab006.map -> LWTAB006_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab008.map -> LWTAB008_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtab009.map -> LWTAB009_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabbar.map -> LWTABBAR_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabdrt.map -> LWTABDRT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabgen.map -> LWTABGEN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabmic.map -> LWTABMIC_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabrec.map -> LWTABREC_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabses.map -> LWTABSES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabto2.map -> LWTABTO2_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabto4.map -> LWTABTO4_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabtom.map -> LWTABTOM_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabtru.map -> LWTABTRU_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/lwtabvid.map -> LWTABVID_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/marionet.map -> MARIONET_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/metation.map -> METATION_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/mouse1.map -> MOUSE1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/muehle.map -> MUEHLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/musique.map -> MUSIQUE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/net1.map -> NET1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/net2.map -> NET2_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/ordino.map -> ORDINO_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/paper.map -> PAPER_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/papercut.map -> PAPERCUT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/papillon.map -> PAPILLON_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/pastel.map -> PASTEL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/place.map -> PLACE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/penta.map -> PENTA_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/peur.map -> PEUR_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/pieuvre.map -> PIEUVRE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/pigface.map -> PIGFACE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/platform.map -> PLATFORM_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/poisson.map -> POISSON_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/policier.map -> POLICIER_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/portable.map -> PORTABLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/puckman.map -> PUCKMAN_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/quaders.map -> QUADERS_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rect.map -> RECT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rectangle.map -> RECTANGLE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rene02.map -> RENE02_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rene03.map -> RENE03_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rene04.map -> RENE04_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rolz.map -> ROLZ_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/rough.map -> ROUGH_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/sgdb.map -> SGDB_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/skull.map -> SKULL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/skullbig.map -> SKULLBIG_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/slimy.map -> SLIMY_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/smile.map -> SMILE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/sol.map -> SOL_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/sonnesystem.map -> SONNESYSTEM_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/spagueti.map -> SPAGUETI_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/strike.map -> STRIKE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tag.map -> TAG_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tuyaux.map -> TUYAUX_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tiles.map -> TILES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tilt.map -> TILT_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tipi.map -> TIPI_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/titanic.map -> TITANIC_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/trumpet.map -> TRUMPET_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/tulipes.map -> TULIPES_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/underground.map -> UNDERGROUND_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/velo.map -> VELO_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/village.map -> VILLAGE_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/void.map -> VOID_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/volet.map -> VOLET_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/watch.map -> WATCH_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/world1.map -> WORLD1_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/world2.map -> WORLD2_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/world3.map -> WORLD3_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/world4.map -> WORLD4_MAP Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/z.map -> Z_MAP Writing map.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/map' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx' Creating sfx.dat sfx.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/clock1.wav -> CLOCK1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/crowd1.wav -> CROWD1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/cuckoo.wav -> CUCKOO_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/foghorn.wav -> FOGHORN_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/splash1.wav -> SPLASH1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/war.wav -> WAR_WAV Writing sfx.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture' Converting amethyst.gimp.pcx to amethyst.pcx Converting amethyst.pcx to amethyst.tex Converting bricks.gimp.pcx to bricks.pcx Converting bricks.pcx to bricks.tex Converting crash1.gimp.pcx to crash1.pcx Compiling fighter.c (cpu=default, debug=no, asm=no) Converting crash1.pcx to crash1.tex Converting electricblue.gimp.pcx to electricblue.pcx Converting electricblue.pcx to electricblue.tex Converting granite2.gimp.pcx to granite2.pcx Converting granite2.pcx to granite2.tex Converting greenmess.gimp.pcx to greenmess.pcx Converting greenmess.pcx to greenmess.tex Converting lumps.gimp.pcx to lumps.pcx Converting lumps.pcx to lumps.tex Converting marble3.gimp.pcx to marble3.pcx Converting marble3.pcx to marble3.tex Converting pebbles.gimp.pcx to pebbles.pcx Converting pebbles.pcx to pebbles.tex Converting pine.gimp.pcx to pine.pcx Converting pine.pcx to pine.tex Converting poolbottom.gimp.pcx to poolbottom.pcx Converting poolbottom.pcx to poolbottom.tex Converting qbert.gimp.pcx to qbert.pcx Converting qbert.pcx to qbert.tex Converting redcubes.gimp.pcx to redcubes.pcx Converting redcubes.pcx to redcubes.tex Converting smallsquares.gimp.pcx to smallsquares.pcx Converting smallsquares.pcx to smallsquares.tex Converting terra.gimp.pcx to terra.pcx Converting terra.pcx to terra.tex Converting wood2.gimp.pcx to wood2.pcx Converting wood2.pcx to wood2.tex Creating texture.dat texture.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/amethyst.tex -> AMETHYST_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/bricks.tex -> BRICKS_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/crash1.tex -> CRASH1_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/electricblue.tex -> ELECTRICBLUE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/granite2.tex -> GRANITE2_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/greenmess.tex -> GREENMESS_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/lumps.tex -> LUMPS_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/marble3.tex -> MARBLE3_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/pebbles.tex -> PEBBLES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/pine.tex -> PINE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/poolbottom.tex -> POOLBOTTOM_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/qbert.tex -> QBERT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/redcubes.tex -> REDCUBES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/smallsquares.tex -> SMALLSQUARES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/terra.tex -> TERRA_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/wood2.tex -> WOOD2_TEX Writing texture.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex' Converting 2d.orig.bmp to 2d.bmp Converting 2d.bmp to 2d.tex Converting 3d.orig.bmp to 3d.bmp Converting 3d.bmp to 3d.tex Converting 3x3.orig.bmp to 3x3.bmp Converting 3x3.bmp to 3x3.tex Converting ac.orig.bmp to ac.bmp Compiling game.c (cpu=default, debug=no, asm=no) Converting ac.bmp to ac.tex Converting anaglyph1.orig.bmp to anaglyph1.bmp Converting anaglyph1.bmp to anaglyph1.tex Converting anaglyph2.orig.bmp to anaglyph2.bmp Converting anaglyph2.bmp to anaglyph2.tex Converting around.orig.bmp to around.bmp Converting around.bmp to around.tex Converting big.orig.bmp to big.bmp Converting big.bmp to big.tex Converting blemmya.orig.bmp to blemmya.bmp Converting blemmya.bmp to blemmya.tex Converting bored.orig.bmp to bored.bmp Converting bored.bmp to bored.tex Converting card.orig.bmp to card.bmp Converting card.bmp to card.tex Converting charming.orig.bmp to charming.bmp Converting charming.bmp to charming.tex Converting chess.orig.bmp to chess.bmp Converting chess.bmp to chess.tex Converting circle.orig.bmp to circle.bmp Converting circle.bmp to circle.tex Converting circlus.orig.bmp to circlus.bmp Converting circlus.bmp to circlus.tex Compiling gfxmode.c (cpu=default, debug=no, asm=no) Converting clean.orig.bmp to clean.bmp Converting clean.bmp to clean.tex Converting confuse.orig.bmp to confuse.bmp Converting confuse.bmp to confuse.tex Converting dirt.orig.bmp to dirt.bmp Converting dirt.bmp to dirt.tex Converting egg.orig.bmp to egg.bmp Converting egg.bmp to egg.tex Converting eyes.orig.bmp to eyes.bmp Converting eyes.bmp to eyes.tex Converting garden.orig.bmp to garden.bmp Converting garden.bmp to garden.tex Compiling grad.c (cpu=default, debug=no, asm=no) Converting honey.orig.bmp to honey.bmp Converting honey.bmp to honey.tex Converting honeymoon.orig.bmp to honeymoon.bmp Converting honeymoon.bmp to honeymoon.tex Converting jabberwocky.orig.bmp to jabberwocky.bmp Converting jabberwocky.bmp to jabberwocky.tex Converting labyrint.orig.bmp to labyrint.bmp Converting labyrint.bmp to labyrint.tex Converting logo.orig.bmp to logo.bmp Converting logo.bmp to logo.tex Converting lost.orig.bmp to lost.bmp Converting lost.bmp to lost.tex Converting lw.orig.bmp to lw.bmp Converting lw.bmp to lw.tex Converting metation.orig.bmp to metation.bmp Converting metation.bmp to metation.tex Converting paper.orig.bmp to paper.bmp Converting paper.bmp to paper.tex Converting papercut.orig.bmp to papercut.bmp Converting papercut.bmp to papercut.tex Compiling graphics.c (cpu=default, debug=no, asm=no) Converting pastel.orig.bmp to pastel.bmp Converting pastel.bmp to pastel.tex Converting place.orig.bmp to place.bmp Converting place.bmp to place.tex Converting puckman.orig.bmp to puckman.bmp Converting puckman.bmp to puckman.tex Converting rect.orig.bmp to rect.bmp Converting rect.bmp to rect.tex Converting rectangle.orig.bmp to rectangle.bmp Converting rectangle.bmp to rectangle.tex Converting rough.orig.bmp to rough.bmp Converting rough.bmp to rough.tex Converting skullbig.orig.bmp to skullbig.bmp Converting skullbig.bmp to skullbig.tex Converting skull.orig.bmp to skull.bmp Converting skull.bmp to skull.tex Converting slimy.orig.bmp to slimy.bmp Converting slimy.bmp to slimy.tex Converting smile.orig.bmp to smile.bmp Converting smile.bmp to smile.tex Converting sonnesystem.orig.bmp to sonnesystem.bmp Converting sonnesystem.bmp to sonnesystem.tex Converting tiles.orig.bmp to tiles.bmp Converting tiles.bmp to tiles.tex Converting underground.orig.bmp to underground.bmp Converting underground.bmp to underground.tex Converting watch.orig.bmp to watch.bmp Converting watch.bmp to watch.tex Converting lwtab002.orig.pcx to lwtab002.pcx Converting lwtab002.pcx to lwtab002.tex Converting lwtab003.orig.pcx to lwtab003.pcx Converting lwtab003.pcx to lwtab003.tex Converting lwtab004.orig.pcx to lwtab004.pcx Converting lwtab004.pcx to lwtab004.tex Converting lwtab006.orig.pcx to lwtab006.pcx Converting lwtab006.pcx to lwtab006.tex Converting lwtab008.orig.pcx to lwtab008.pcx Converting lwtab008.pcx to lwtab008.tex Converting lwtab009.orig.pcx to lwtab009.pcx Converting lwtab009.pcx to lwtab009.tex Converting lwtabbar.orig.pcx to lwtabbar.pcx Compiling help.c (cpu=default, debug=no, asm=no) Converting lwtabbar.pcx to lwtabbar.tex Converting lwtabdrt.orig.pcx to lwtabdrt.pcx Converting lwtabdrt.pcx to lwtabdrt.tex Converting lwtabmic.orig.pcx to lwtabmic.pcx Converting lwtabmic.pcx to lwtabmic.tex Converting lwtabrec.orig.pcx to lwtabrec.pcx Converting lwtabrec.pcx to lwtabrec.tex Converting lwtabses.orig.pcx to lwtabses.pcx Converting lwtabses.pcx to lwtabses.tex Converting lwtabto2.orig.pcx to lwtabto2.pcx Converting lwtabto2.pcx to lwtabto2.tex Converting lwtabto4.orig.pcx to lwtabto4.pcx Converting lwtabto4.pcx to lwtabto4.tex Converting lwtabtom.orig.pcx to lwtabtom.pcx Converting lwtabtom.pcx to lwtabtom.tex Converting lwtabtru.orig.pcx to lwtabtru.pcx Converting lwtabtru.pcx to lwtabtru.tex Creating maptex.dat maptex.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/2d.tex -> 2D_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/3d.tex -> 3D_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/3x3.tex -> 3X3_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/ac.tex -> AC_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/anaglyph1.tex -> ANAGLYPH1_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/anaglyph2.tex -> ANAGLYPH2_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/around.tex -> AROUND_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/big.tex -> BIG_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/blemmya.tex -> BLEMMYA_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/bored.tex -> BORED_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/card.tex -> CARD_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/charming.tex -> CHARMING_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/chess.tex -> CHESS_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/circle.tex -> CIRCLE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/circlus.tex -> CIRCLUS_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/clean.tex -> CLEAN_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/confuse.tex -> CONFUSE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/dirt.tex -> DIRT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/egg.tex -> EGG_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/eyes.tex -> EYES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/garden.tex -> GARDEN_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/honey.tex -> HONEY_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/honeymoon.tex -> HONEYMOON_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/jabberwocky.tex -> JABBERWOCKY_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/labyrint.tex -> LABYRINT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/logo.tex -> LOGO_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lost.tex -> LOST_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lw.tex -> LW_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/metation.tex -> METATION_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/paper.tex -> PAPER_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/papercut.tex -> PAPERCUT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/pastel.tex -> PASTEL_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/place.tex -> PLACE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/puckman.tex -> PUCKMAN_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/rect.tex -> RECT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/rectangle.tex -> RECTANGLE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/rough.tex -> ROUGH_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/skullbig.tex -> SKULLBIG_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/skull.tex -> SKULL_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/slimy.tex -> SLIMY_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/smile.tex -> SMILE_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/sonnesystem.tex -> SONNESYSTEM_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/tiles.tex -> TILES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/underground.tex -> UNDERGROUND_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/watch.tex -> WATCH_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab002.tex -> LWTAB002_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab003.tex -> LWTAB003_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab004.tex -> LWTAB004_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab006.tex -> LWTAB006_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab008.tex -> LWTAB008_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtab009.tex -> LWTAB009_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabbar.tex -> LWTABBAR_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabdrt.tex -> LWTABDRT_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabmic.tex -> LWTABMIC_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabrec.tex -> LWTABREC_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabses.tex -> LWTABSES_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabto2.tex -> LWTABTO2_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabto4.tex -> LWTABTO4_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabtom.tex -> LWTABTOM_TEX Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/lwtabtru.tex -> LWTABTRU_TEX Writing maptex.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/water' Creating water.dat water.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/amb3.wav -> AMB3_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/amb4.wav -> AMB4_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/bath1.wav -> BATH1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/bath2.wav -> BATH2_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/bubble.wav -> BUBBLE_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/flush.wav -> FLUSH_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/forest1.wav -> FOREST1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/kitch4.wav -> KITCH4_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/lavaflow.wav -> LAVAFLOW_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/niagara.wav -> NIAGARA_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/shower1.wav -> SHOWER1_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/sodapor.wav -> SODAPOR_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/thundr2.wav -> THUNDR2_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/thundr3.wav -> THUNDR3_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/tidal.wav -> TIDAL_WAV Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/water.wav -> WATER_WAV Writing water.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/water' make[2]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/music' Creating music.dat music.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/clarity.mid -> CLARITY_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/fodder.mid -> FODDER_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/headless.mid -> HEADLESS_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/marauder.mid -> MARAUDER_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/return.mid -> RETURN_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/thmoov.mid -> THMOOV_MID Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/torqued.mid -> TORQUED_MID Writing music.dat make[2]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data/music' Creating liquidwar.dat Compiling httputil.c (cpu=default, debug=no, asm=no) Compiling info.c (cpu=default, debug=no, asm=no) liquidwar.dat not found: creating new datafile Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/back/back.dat -> BACK_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/font/font.dat -> FONT_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/map/map.dat -> MAP_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/sfx/sfx.dat -> SFX_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/texture/texture.dat -> TEXTURE_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/maptex/maptex.dat -> MAPTEX_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/water/water.dat -> WATER_DAT Inserting /scratch/games/liquidwar/work/liquidwar-5.6.4/data/music/music.dat -> MUSIC_DAT Writing liquidwar.dat make[1]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/data' make[1]: Entering directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/doc' make[1]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/doc' Compiling init.c (cpu=default, debug=no, asm=no) Compiling internet.c (cpu=default, debug=no, asm=no) Compiling joystick.c (cpu=default, debug=no, asm=no) Compiling keyboard.c (cpu=default, debug=no, asm=no) Compiling keyexch.c (cpu=default, debug=no, asm=no) Compiling lang.c (cpu=default, debug=no, asm=no) Compiling langde.c (cpu=default, debug=no, asm=no) Compiling langdk.c (cpu=default, debug=no, asm=no) Compiling langen.c (cpu=default, debug=no, asm=no) Compiling langfr.c (cpu=default, debug=no, asm=no) Compiling language.c (cpu=default, debug=no, asm=no) Compiling level.c (cpu=default, debug=no, asm=no) Compiling logcli.c (cpu=default, debug=no, asm=no) Compiling main.c (cpu=default, debug=no, asm=no) Compiling map.c (cpu=default, debug=no, asm=no) Compiling maptex.c (cpu=default, debug=no, asm=no) Compiling menu.c (cpu=default, debug=no, asm=no) Compiling mesh.c (cpu=default, debug=no, asm=no) Compiling message.c (cpu=default, debug=no, asm=no) Compiling mouse.c (cpu=default, debug=no, asm=no) Compiling move.c (cpu=default, debug=no, asm=no) Compiling music.c (cpu=default, debug=no, asm=no) Compiling mutxunix.c (cpu=default, debug=no, asm=no) Compiling netconf.c (cpu=default, debug=no, asm=no) Compiling netgame.c (cpu=default, debug=no, asm=no) Compiling netkey.c (cpu=default, debug=no, asm=no) Compiling netmap.c (cpu=default, debug=no, asm=no) Compiling netmess.c (cpu=default, debug=no, asm=no) netmess.c: In function 'eat_space': netmess.c:95:3: warning: array subscript has type 'char' netmess.c: In function 'read_word': netmess.c:164:7: warning: array subscript has type 'char' Compiling netplay.c (cpu=default, debug=no, asm=no) Compiling network.c (cpu=default, debug=no, asm=no) Compiling options.c (cpu=default, debug=no, asm=no) Compiling palette.c (cpu=default, debug=no, asm=no) Compiling parser.c (cpu=default, debug=no, asm=no) Compiling path.c (cpu=default, debug=no, asm=no) Compiling ping.c (cpu=default, debug=no, asm=no) Compiling pion.c (cpu=default, debug=no, asm=no) Compiling play.c (cpu=default, debug=no, asm=no) Compiling profile.c (cpu=default, debug=no, asm=no) Compiling protocol.c (cpu=default, debug=no, asm=no) Compiling random.c (cpu=default, debug=no, asm=no) Compiling rules.c (cpu=default, debug=no, asm=no) Compiling score.c (cpu=default, debug=no, asm=no) Compiling serial.c (cpu=default, debug=no, asm=no) Compiling sock2cli.c (cpu=default, debug=no, asm=no) Compiling sockex.c (cpu=default, debug=no, asm=no) sockex.c: In function 'clean_buffer': sockex.c:126:7: warning: array subscript has type 'char' Compiling sockunix.c (cpu=default, debug=no, asm=no) Compiling sound.c (cpu=default, debug=no, asm=no) Compiling speeds.c (cpu=default, debug=no, asm=no) Compiling startinf.c (cpu=default, debug=no, asm=no) Compiling startup.c (cpu=default, debug=no, asm=no) Compiling team.c (cpu=default, debug=no, asm=no) Compiling texture.c (cpu=default, debug=no, asm=no) Compiling thrdunix.c (cpu=default, debug=no, asm=no) Compiling ticker.c (cpu=default, debug=no, asm=no) Compiling time.c (cpu=default, debug=no, asm=no) Compiling viewport.c (cpu=default, debug=no, asm=no) Compiling volume.c (cpu=default, debug=no, asm=no) Compiling watchdog.c (cpu=default, debug=no, asm=no) Compiling wave.c (cpu=default, debug=no, asm=no) Compiling wwwcli.c (cpu=default, debug=no, asm=no) wwwcli.c: In function 'skip_space': wwwcli.c:247:3: warning: array subscript has type 'char' wwwcli.c: In function 'read_int': wwwcli.c:320:3: warning: array subscript has type 'char' Linking liquidwar (target=default, debug=no, static=no, asm=no) random.o: In function `lw_random_generate_map': random.c:(.text+0x31): warning: warning: tmpnam() possibly used unsafely, use mkstemp() or mkdtemp() Compiling execunix.c (cpu=default, debug=no, asm=no) Compiling logsrv.c (cpu=default, debug=no, asm=no) Compiling server.c (cpu=default, debug=no, asm=no) Compiling sock2srv.c (cpu=default, debug=no, asm=no) Compiling srvchan.c (cpu=default, debug=no, asm=no) Compiling srvcont.c (cpu=default, debug=no, asm=no) Compiling srvteam.c (cpu=default, debug=no, asm=no) Compiling srvtime.c (cpu=default, debug=no, asm=no) Compiling wwwsrv.c (cpu=default, debug=no, asm=no) Linking liquidwar-server (target=default, debug=no, static=no) Compiling ../utils/lwmapgen/big_quad.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/boxes.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/bubbles.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/circles.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/circuit.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/cut.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/func.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/hole.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/lines.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/main.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/map.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/map_generator.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/misc.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_box.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_func.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_poly.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_poly_cut.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/street.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/worms.c (cpu=default, debug=no, asm=no) Linking liquidwar-mapgen (target=default, debug=no, static=no) make[1]: Leaving directory `/scratch/games/liquidwar/work/liquidwar-5.6.4/src' Build complete. Type "make install" to install Liquid War 5.6.4. => Unwrapping files-to-be-installed.